I think that Barbarian 'civs' entering the industrial age should be given status as a regular civilization.
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Well, I'll add your list to the section, wernazuma, however, just as an editorial comment- I might as well add that Firaxis really shouldn't add a civ unless it could put up at least 2 Kings/Queens/Rulers for each of the nation (2 rulers that are VERY GREAT) and well known
You know, like Stefan I of the Serbs... etc.
And possibly each civ should only be allowed in if it couldhave some unique trait or attribute that no other civ on the face of the planet possesses.
...I'm just stating that as a small comment. Perhaps all the civs you listed do qualify under those characteristics- but can we really expect Firaxis to make the civs good enough for retail if they don't have both of the aspects that I listed above?
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I'm all for the same# of civs in civ II... but I would also like to see a civilization editor where I can add my own civs- I would appreciate that more than 100 pre-generated civs-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Originally posted by Brent
Do we need a Number of Civs poll? I wouldn't be surprised if fewer civs wins, and I'll still enjoy the game, it won't bother me much. I get enough fun with C3C. Sky, how many nonplayable Minor Tribes do you think there should be?
If it's plausible, I want there to me no set number of slots for civs, and the original game can start with 60 and add more in expansions. Will expansions and new civs be as closely linked as in Civ 3? Would new civs in scenarios be as big a thing? I liked Civ 2 scenarios, where new civs weren't such a big thing.
The only limit is that you can't have more than 31 civs in a game, which is for speed reasons.
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Well W's list about convinces me my desire for 200 was misguided, for main civs at least. Maybe civs without uniqueness can be predesigned in the editor and available for editing in, uniqueness added or no. Seeing the separate Scandinavians listed looks wrong. Maybe it would look better to have them listed as Norsemen, Jutes, Danes and Swedes. I don't think the Polynesians should be in unless they are well adapted to islands and a real world map has the pacific islands larger and/ or more plentiful than in real life. Maybe a setup option for random maps should be whether to place civs in their home terrain alongside whether to place them near their kin. I look forward to seeing any corrections W makes.
Does anyone have any political correctness problems with a hierarchy of different levels of civs? Like Germans getting three rulers to choose from and Lithuanians only getting one? I want some different rulers available to represent some different governments.
One reason for including more than one civ with the same Traits may be to see what happens with more than one of them in one game. I want a lot of civs available so it will be more likely to have ones that more people want.
Panzeh's idea has some merit. I disagree with DC about rulers. Maybe every civ can have a special ability for all its units, and maybe that would be all the difference for some or all civs. Being able to add civs in the editor is more important to me than pregenerated civs, but pregenerated civs are important to me too.
Some diplomacy should be available for nonplayer civs. You should be able to choose whether to form an alliance.
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Don't get me wrong, DarkCloud, the list was never meant as a list of 100% worthy fully developped civs. Most of them wouldn't make good large civs. However, it should be possible to find one personality for most of them, and at least two cities/sites for each, thus being ideal for "minor civs".
The more I thin of it, the more "minor civs" seem to be a good idea. Imagine having them start with two settlers, but without the possibility to build new ones. They still could conquer foreign ones however. Thus most of them would die over time, but in some occasions they might develop into good foes.
Those minor civs, as I said, would require little work, as there'd be no UUs and no need for time-robbing leader graphics. Firaxis definitely should focus more on gameplay than on such details. It's very lamentable however, that they were deaf on both ears and did not care about the work done by fans who corrected city lists (no stupid Heidelburg anymore...) etc. It would be no extra work for them to gather information, they'd surely have people (like me) doing that work for free..."The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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My concern for minor civs, especially if they cannot grow via peaceful settlement, is that they will end up being easy pickings once you get past the Ancient Age. Granted, they will also be able to use diplo-alliances to protect themselves, but they could be picked off quickly - a one or two-turn blitz, and the civ will be absorbed...Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Themed Expansions
How about each expansion has a theme for the civs it includes, such as minor ancient civs, minor modern civs, ficticious/ mythological civs. Maybe let there be a small amount of content in each expansion that doesn't fit the theme.
Belated Response to Skywalker:
Would I play all of them? If more are available, maybe I will play more of them than otherwise. There are bound to be ones I'm not particularly interested in, the point is to have more options so I can find a few that I like.
Critiquing of Lists
Would anyone object to the critiquing of the posted lists?
Settler Restrictions and the Industrial Age
Perhaps until the industrial age, nonplayer civs cannot build settlers, but if they survive to that point, they can. But by that time, will they have any space to expand?
List Format
Would there be any good reason to separate civs in lists only by commas and not having each on its own line?
Rulers
Perhaps obscure rulers when there are none more famous to choose are acceptable to make the game a little more educational.
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On a huge map, if a minor civ is either ignored for long enough or used as a pawn between major powers, it might just make it to the Industrial age and get technology/settlers at a normal rate and a no-anarchy change to monarchy.
I'd pump up a minor civ with techs if it could hurt my enemy.
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I edited my list"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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More thoughts on why so many civs
To me, the designers doing the research and including official city lists is more important than gameplay issues.
Themes Expansions
Would there be any point in specifying middle east for an expansion of minor ancient civs?
America
I would change Hopewell/ Mississippi to Mound Builders. Is Aruac a more correct term for Araucanians?
Europe
I would leave out the Cordobese.
W's changes
I would change Bosnians back to Basques and Ojibwa back to Latin Americans. Who are the Sri Vijaya? If the Maori are specifically in, I don't want generic Polynesians, but maybe Hawaiians.
Number of Civs
With W's revised list, maybe having more than 100 seems not as bad.
Uniqueness
Maybe the civs don't have to all be different in the same way. They should all have at least one ruler but if a civ has 2 rulers it doesn't neccessarily need a UU or otherwise. Some civs could be more alike than others, perhaps much more.
Rulers
Should well known civs have many more available rulers? like 6 or 7?
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Civ splitting
It would be good if it were possible for a far-flung outpost of your empire to "declare independence". If the player agrees to this, they get serious diplomatic kudos; if they disagree, it's a war of independence. This would be a nice variation to the "civil war" idea.
And minor civs I'd like to play - Armenia; Burgundy/Lotharingia; and the Papacy (now that would be fun!).
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Would I play all of them? If more are available, maybe I will play more of them than otherwise. There are bound to be ones I'm not particularly interested in, the point is to have more options so I can find a few that I like.
How would you judge your "interest"? The citynames? If each civ is essentially the same in-game, there'd be no real reason to choose one civ over another except for aesthetics.
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Originally posted by Brent
To me, the designers doing the research and including official city lists is more important than gameplay issues.
I would change Hopewell/ Mississippi to Mound Builders. Is Aruac a more correct term for Araucanians?
Naming the Anasazi "Ansazi" isn't correct either as it is actually a Navajo word meaning "alien old ones"... We just don't know how they called themselves, but an English name takes away the taste of uniqueness...
Aruac is another form for Arawak, the Indians who inhabited the Caribbean and parts of northern South America.
I would leave out the Cordobese.
I would change Bosnians back to Basques
and Ojibwa back to Latin Americans.
Who are the Sri Vijaya?
If the Maori are specifically in, I don't want generic Polynesians, but maybe Hawaiians.
I just think that Oceania doesn't deserve more than 2 spots (they only deserve a half spot for the football world cup )"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Anybody thought about "Civgineering"?
This would work similar to Civs "traits", but could include more
A player could distribute a numer of points on special abilities of his civ.
Like:
Scientific 5
Industrial 6
Religious 6
Expansionist 4
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Obdient 3 --> less riots, war weariness
Diplomatic 6 --> improved AI negotiations
Isolationist -3 --> worse trade negotiations
Repulsive -5 --> bad AI relations
Unique Unit 10 --> chose name, which unit to replace, which graphics, then distribute a bonus point on A, D or Movement
Slavers 2 --> all units can turn enemy units into slave workers
Peaceful -10 --> no barracks, high war weariness
etc. etc.
In the same screen you'd be able to set how your people stands towards certain governments which, in turn, could determine chances of civil war at govt. changes
What else?"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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